Connected Learning Newsletter Archive
from the Connected Learning Alliance
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05/11/2023 -
A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners; Gen Z & Gen Alpha Interviews, Winter 2023
04/27/2023 -
Proceedings of the 2022 Connected Learning Summit Released; Registration Now Open for Connected Learning in Focus @ Digital Child AU
04/13/2023 -
Responding to Race in Youth Career Development Practice; TikTok Videos Underscore Gap in Expertise Between Those Who Regulate and Use Technology
03/30/2023 -
New Book Technology’s Child Makes the Complex Concrete for Kids and Tech; New Report Explores Purposes and Possibilities for Connected Arts Learning
03/16/2023 -
The Power of Participatory Projects - Public Media and Gen Z; Mobilizing Teen-Centered Research for Teen-Oriented Storytelling
03/02/2023 -
RFP: First of Its Kind Fund to Power Youth Leadership in Responsible Technology; Research on Teen Social Media Use Has a Racial Bias
02/16/2023 -
CLS2023 Call For Proposals; Code For What? Computer Science for Storytelling & Social Justice
02/02/2023 -
All My Classes Suddenly Became AI Classes; A Minecraft Server for Grieving Kids
01/19/2023 -
Advice from MIT Faculty on ChatGPT; Why Student Voice Should Be Central to School Libraries
01/05/2023 -
Job Opportunity - Head of Research at Common Sense; Meet Coco: A Real-Time Co-Creative Learning Platform for Young People
12/29/2022 -
2022 CLA Highlights: Top Posts of the Year
12/15/2022 -
Young People Have The Solutions For Thriving In A Digital World; ConnectedLib Toolkit 2.0 Brings Connected Learning to Small & Rural Libraries
12/01/2022 -
Performing Mathematics Through Crafting; This Nonprofit Proves Games' Power to Create Social Change
11/10/2022 -
Education During COVID - Teachers' Voices Across Canada & the US; Tackling Teen Mental Health With Digital Solutions
10/27/2022 -
Getting Over Privacy - Surveillance Studies & Edtech; Building Systems That Support Connected Learning
10/13/2022 -
Games for Change Student Challenge Deadline Approaching; Minecraft Is Building A More Empathetic Classroom Metaverse
09/29/2022 -
CSS Teens & Screens 2022 Report Reveals Teens' Perspectives on Media; Designing For Children’s Rights Guide Offers Principles for Present & Future
09/15/2022 -
Harnessing Video Games to Cultivate SEL; New DFC Report Finds Digital Classrooms Leave Children Vulnerable to Commercial Exploitation
09/01/2022 -
Catch What You Missed and Get Inspired with CLS2022 Highlights; One Teen’s Experience of LGBTQ+ Misrepresentation Within Social Media
08/18/2022 -
What Does Well-Being Mean to Children in a Digital Age?; Book Release: “Behind Their Screens: What Teens Are Facing and Adults Are Missing"