All the latest news freshly picked from the Bristol Games Hub
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Sponsored by Auroch Digital Ltd for April, May & June! Including an Anti Social Event Hosted by Auroch Digital!

If you haven't heard of us already, we're a game development studio founded in 2010 and based in Bristol, UK. Since September 2021, we have been part of the Sumo Group and we work on a range of different projects, working with the likes of Games Workshop (on Warhammer 40,000: Boltgun!) and others, as well as original IP (such as our beer-brewing simulation game, Brewmaster).

As well as these major game releases, we are also working on some really exciting, top secret, games that are yet to be announced. Check out our jobs page to see a video about what it's like working for us, or listen first hand to some of our colleagues in our podcast about 'A Day in the Life'. You can also come and visit us at the BGH event on Thursday 30th June, where some of our team are holding talks which are essential to game developers.

Our jobs page also gives info on our long list of benefits! If you are interested in being a part of our fun and friendly team making some amazing new games, then take a look at the link above!


The Next BGH Event to be Hosted by Auroch Digital!

Join Auroch Digital and the Bristol Games Hub at the new Coop Mode space on Thursday 30th June at 7:00pm, as they present two talks filled to the brim with essential information for game developers. Talks will start at 7:30pm.

In the first talk, Auroch Digital Ops Director, Nina Adams, gives practical tips on what to look for and what to avoid when signing a game development deal with a publisher. Nina will talk through tips and advice that Auroch Digital has learned over more than 10 years of signing and developing games with various publishers. Nina will go through her experiences of working on multiple projects, including taking Auroch Digital’s latest exciting announcement from it's first pitch, all the way through to partnership relations during development. WARNING!! May include some project war stories!! Using this example, Nina will highlight areas you can improve your pitching, and classic things to look for, so you can avoid getting into a bad deal that could put your project, or even your studio, at risk.

In the second talk, Auroch Digital UX/UI Director, Alix Briskham, will give a talk on why you should choose a UI role and tips for what to do when applying for an art and/or UX/UI role, including portfolio work.

So if you're looking to land a deal or a job, you won't want to miss this event! See you there!


Ashley Gwinnell (previously Force Of Habit)

Hey. So my indie dev label Force Of Habit – known for Toast Time and Friendship Club – has now closed after 10 strong years. 
There were many reasons leading up to the decision to close – ranging from working solo, burning out, and losing the Twitter account. All of that is documented with a few lessons learned in a Twitter thread and YouTube vlog
Moving on, however, is positive! I'm now focusing on indie game publishing toolkit, IMPRESS, and the website is officially live! There's key art from Bristol’s own @2DForever, and a fully interactive demo for the first product, Coverage Bot. 
Coverage Bot monitors press and gaming influencers for coverage mentions, and lets you, and your community, know in Discord. When a popular Twitch streamer goes live with your game? BAM, you're notified. Same with YouTube and press reviews. It can generate PR reports, and other nice things, too.
Coverage Bot is currently in pre-launch with a few Bristol teams, and is available on the website if you're interested in the preview. For the launch notification, put yourself on the waitlist. Thank you so much! 

Ndemic Creations

It was Plague Inc.'s 10th Birthday on 26th May! We celebrated by digging out 10 years worth of stats!

Take a look!
We released the Rebel Inc. Scenario Creator on iOS and Android, allowing players to create Scenarios from the comfort of their phones.

We're already seeing a lot of cool stuff coming out of the community, you can see some of them in our round-ups from January and April!

UK Games Fund - Round 9 - Apply Now

Established UK-based companies with a game development project at an early stage in the pipeline can apply for grants of up to £25,000. Shortlisted applicants will be interviewed in mid-August, and funded development work can start from September.

To apply for grant support of up to £25,000, UK-based established independent SME studios must complete a two-stage application to the UK Games Fund: eligible applicants are invited to submit a written application (the link to do so can be found at the bottom of this page) as well as upload a maximum 2 minute pitch video. Guidance on how to put your pitch video together can be downloaded via the link below.

The deadline for submitting both parts of your application is 10:00 Thursday 23rd June. Late submissions cannot be accepted.

For more information, please visit the UK Games Fund website!


We are open and have spaces, so if you want to rent a desk space, or know anyone who would, then get in contact with Ben at or for more information and spread the word to local games devs.
HELLO THERE! Do you have any exciting development news you'd like us to put in next month's newsletter? Get in touch - contact details down at the bottom...


Summer Game Fest + Day of Devs - !!TONIGHT!! Thursday 9th June, 19:00 BST
A live, cross-industry showcase of announcements and games. If you want to watch this event, or see the list of other virtual events taking place this weekend, please visit the site.

Ukie Hub Crawl: Next Level Indies (Bristol) - Wednesday 15th June, 18:00 – 20:30 BST
Head over to the Co-op Mode space at 77 Stokes Croft for the Ukie Hub Crawl, an essential series of events for those looking to broaden their knowledge or deepen their understanding of the key opportunities within the games industry. The Hub Crawl will feature an array of expert speakers sharing their insight around key industry issues. To register your interest, please click here.

Game Audio South West Meetup - Thursday 16th June, 19:00 BST

Join Lewis & Jake, two video game sound designers, at The Christmas Steps pub, for a friendly meetup and networking event for anyone with an interest in audio for video games. Register your interest here.

BGH Anti-Social - Thursday 30th June, 19:00 BST
Join Auroch Digital and the Bristol Games Hub at the new Coop Mode space as they present two talks filled to the brim with essential information for game developers. This is not an event to be missed, with some of the Auroch recruitment team present, plenty of networking opportunities available. Talks will start at 7:30pm.

Develop: Brighton 2022 - Tuesday 12th to Thursday 14th July
Develop: Brighton brings the entire game-making industry together within the UK - from global superstars to micro indies, to learn from each other, share ideas and create experiences through networking and doing business in a friendly and inclusive environment; having done so since 2006. To learn more about the conference, click here.


Auroch Digital is Hiring for Various Roles - Art, UX/UI, Design, Programming, Production!

Auroch Digital has a number of exciting new projects, original IP projects and exciting partner games in development and, as a result of all the activity going on, we're expanding the team!
Take a listen to our podcast about 'A Day in the Life' at Auroch or come and visit us at the BGH event on Thursday 30th June. If you're interested in joining our team in 2022, visit our website to apply! We're keen to hear from UX/UI people, programmers, animators and more!
View our Jobs Page Here

Condense Reality

We’re looking for a Staff Game Engineer to join our expanding team in our exciting journey to disrupt the broadcast entertainment industry.

As a Staff Game Engineer, you will be responsible for ensuring our volumetric video looks as high quality as possible inside various game engines such as Unity and Unreal. You will need to have demonstrable expertise in writing production code in C++ and ideally in C# for Unity or Unreal engine (we work with both). You will also need a deep understanding of shader programming and low level graphics libraries such as OpenGL or DirectX.
Apply Here


Who are we?

Bristol Games Hub is a non-for-profit organisation for games and play. We run this newsletter and host events, whilst our sister company, The Co-Op Mode, rents desk space at cost price with no strings attached so you can get on with creating amazing games. You can get in contact with Ben at or for more information. 

To have your news, events and / or job opportunities featured in the monthly newsletter, you can contact Danielle on The deadline for entries is 1st July.

SW Freelancer/Company Dev Directory - If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain:
SW Game Dev Jobs Facebook page - Find roles and post new openings here
Copyright © 2022 Bristol Games Hub, All rights reserved.

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